GridRaster Archives - Techso Mogro https://techsomogro.com/tag/gridraster/ Science, Technology and the Future Thu, 13 Mar 2025 19:19:51 +0000 en-US hourly 1 https://wordpress.org/?v=7.1.2 Virtual and Augmented Reality Update: Apple Vision Pro and the Metaverse https://techsomogro.com/virtual-augmented-reality-update-apple-vision-pro-metaverse/?utm_source=rss&utm_medium=rss&utm_campaign=virtual-augmented-reality-update-apple-vision-pro-metaverse https://techsomogro.com/virtual-augmented-reality-update-apple-vision-pro-metaverse/#respond Mon, 25 Mar 2024 19:08:38 +0000 https://techsomogro.com/?p=36163 Digital twins inhabit the Metaverse. Apple's new augmented reality, virtual reality headset, Vision Pro has features perfect for exploiting the Metaverse.

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Please welcome back Dijam Panigrahi to Techso Mogro. This is his third contribution to this website.

Dijam is co-founder and COO of GridRaster, a company well-versed in developing augmented, virtual and mixed realities for industrial and commercial applications. GridRaster provides cloud-based augmented and virtual reality (AR/VR) platforms and experiences for mobile devices and computing environments. 

The world of digital twinning is no longer in its infancy and immersive technologies that use AR/VR headsets are making aerospace, defence, transportation and manufacturing companies integrate mixed realities into their planning, product development and production processes.

In this posting, Dijam introduces Apple’s new Vision Pro headset and how it will help manufacturers and engineers leverage the Metaverse. The Metaverse is considered by many to be the next evolution of the Internet. So please enjoy and feel free to comment.


Manufacturing is embracing new technologies. While the Internet and mobile technology have played a major role in this evolution, Apple’s release of the Vision Pro headset combined with the Metaverse represents a promising and elevating experience for manufacturers.

Equipped with two high‑resolution main cameras, six world‑facing tracking cameras, four eye‑tracking cameras and a TrueDepth camera, plus multiple sensors, a LiDAR scanner and more, the Vision Pro provides innovative features to distinguish it from other AR/VR headsets and gives manufacturers an effective immersive tool.

The Vision Pro uses finger, hand gestures and voice commands. It is equipped with two displays, one for each eye with a combined total of 23 million pixels. The visual experience is nothing short of extraordinary. With a custom 3D lens, the user interface remains consistently visible, complemented by features such as high dynamic range (HDR) depth, colour and contrast to enhance image quality.

Does that make Vision Pro just a better virtual gaming tool, or has it been designed to revolutionize manufacturing?

Manufacturers, Vision Pro and the Metaverse

Manufacturers today can leverage the Metaverse and build digital twins to create greater efficiencies in their operations. Vision Pro can make this even better.

The Metaverse is evolving. The virtual shared digital universe where users interact with each other in a computer-generated environment has taken off and is in use to create virtual retail spaces, warehouses, and manufacturing facilities.

Digital twins inhabit the Metaverse. They are digital representations or replicas of real-world entities or systems. Digital twins include physical objects, processes, and people. Using data from sensors, Internet-of-Things (IoT) devices, and other sources, digital twins simulate reality   

Vision Pro features are a perfect companion for the Metaverse. The spatial computing capability of the technology lets workers overlay digital twin information, such as instructions, diagrams, or 3D models, onto reality. This makes for more efficient operational processes providing visual cues, step-by-step guidance, and real-time feedback. Maintenance tasks are streamlined. Technicians access digital manuals, diagnostics, and remote expert support hands-free. Overall productivity improves and downtime is reduced.

Digital twins provide real-time visibility into inventory, production, and distribution. They identify bottlenecks, optimize logistics, reduce new operational startup time, enhance virtual prototyping, and accelerate product testing and design. The result is faster time-to-market at reduced cost.

In the retail space, the Metaverse using Vision Pro becomes a world of virtual stores and showrooms enhancing the customer’s experience, allowing for exploration and interaction with products in the virtual space and driving online sales.

Manufacturers can use Vision Pro in the Metaverse for employee training simulations especially where complex machinery is involved. This can improve employee skills and enhance safety. It also enables opportunities to create virtual workspaces across a wide geography, promoting collaboration and communication among even remote team members. Manufacturers can also leverage digital twins when physical presence is challenging.

3D & AI in Immersive Mixed Reality

One of the key requirements for mixed reality applications in the Metaverse is precisely overlaying an object in the physical world. This provides a visual presentation and work instructions for assembly and training. In the case of manufacturing overlaying objects with a digital twin can catch any errors or defects. Users can track objects and adjust renderings as work progresses. 

Most on-device object tracking systems use 2D images or marker-based tracking. This severely limits overlay accuracy in 3D because 2D tracking cannot estimate depth with high accuracy, and consequently the scale, and the pose. This means even though users can get what looks like a good match when looking from one angle or position, the overlay loses alignment as the user moves around in 6DOF. 

Not familiar with the term 6DOF. Machines or motion systems on the drawing board are designed to move a certain way but may move differently in the real world. These six types of motion are linear, horizontal, vertical, pitch, yaw and roll. Only 3D digital simulation captures all of them. When you add deep learning-based 3D artificial intelligence (AI), users can identify objects of arbitrary shape and size in various orientations in the virtual space and compare them with real-world counterparts. 

Working in the Cloud Environment

Technologies like AR/VR have been in use for several years. Many companies have deployed virtual solutions where all the data is stored locally. This severely limits performance and scale for today’s virtual designs. It also limits the ability to share knowledge between organizations which can prove critical in designing new products and understanding the best way for virtual buildouts.

To overcome these limitations companies are turning to cloud-based (or remote server-based) AR/VR platforms powered by distributed architecture and 3D vision-based AI. These cloud platforms provide the desired performance and scalability to drive innovation in the industry at speed and scale.

Vision Pro and its successors are among the technologies shaping the Metaverse in the present and future. New extended reality devices will continue to emerge such as brain-computer interfaces. The cloud will continue to grow. We are still at the very beginning of the age of computing barely three-quarters of a century old.

The human digital experience, therefore, remains at an early stage as we enter an alternate to the physical Universe, the Metaverse of our creation. So prepare to have your mind blown.

 

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GridRaster Uses the Metaverse to Build High Tech Prototypes and Finished Products https://techsomogro.com/gridraster-software-for-the-metaverse/?utm_source=rss&utm_medium=rss&utm_campaign=gridraster-software-for-the-metaverse https://techsomogro.com/gridraster-software-for-the-metaverse/#respond Fri, 01 Jul 2022 18:30:47 +0000 https://techsomogro.com/?p=32662 Dijam Panigrahi is a co-founder and COO of GridRaster, a software company that is using the power within the metaverse to assist clients in prototyping, developing and maintaining objects from automobiles to aircraft.

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Dijam Panigrahi is the co-founder and COO of GridRaster, an augmented reality (AR) software developer that today works with aerospace, automobile and military clients. In my conversation with him yesterday he introduced a very different concept of the metaverse to me than my preconceived notion of this new realm that the former Facebook, now Meta, as well as others are promoting.

He stated, “What the metaverse is to us at GridRaster is an augmented space that can be overlayed on the real world to create close cooperation between humans and machines to help build and maintain almost anything. It could be a metaverse that lets humans work through robots in remote places like Mars or the Moon, or on a factory floor, skunkworks, or design studio.”

This is far from my initiation to Second Life, the first metaverse experience I ever tried. At the time after virtually flying and interacting with other avatars, I was largely unimpressed. There was a potential to use the metaverse environment to enable people with disabling physical injuries, but for the average person, I saw it as being more of a gaming platform for those with too much time on their hands.

But as Dijam and I talked he explained how the convergence of a range of 21st-century technologies was going to make the metaverse a powerful tool for companies. He was talking about combining artificial intelligence (AI), robotics, augmented and virtual reality (AR/VR), and additive manufacturing (3D printing). He believed that the impact of all of these under the metaverse umbrella would be felt in every business operation from design to the factory floor, to warehousing and to logistics. The metaverse, he stated, was going to overlay our physical world in ways never contemplated before.

Why is Dijam such a metaverse believer?

Let’s start by describing what GridRaster has developed. Go to the website and it describes the technology as follows:

“a unified and shared software infrastructure to empower enterprise customers to build and run scalable, high-quality eXtended Reality (XR) – Augmented Reality (AR), Virtual Reality (VR) and Mixed Reality (MR) – applications in public, private, and hybrid clouds.”

What does that all mean?

Simply, GridRaster creates spatial, high-fidelity maps of three-dimensional physical objects. So if you plan to build an automobile or aircraft, use the software to capture an image and create a detailed mesh model overlay that can be viewed using a VR headset. The mesh model can be shared with robots and other devices.

GridRaster software integrates wirelessly and through the Cloud which means it can be used anywhere. A human user on Earth could work with a robot on the Moon to build a lunar base.

The software’s XR capability allows for rapid prototyping throughout the design and engineering phases of new product development. Dijam told me that 70% of manufacturing issues can be handled at the design phase which means incredible time savings.

Another feature produces photorealistic visualizations for technicians to use to train or do maintenance and repair.

And its mixed reality simulation capability allows product developers to do continuous testing throughout the design process.

I asked Dijam for examples of clients using GridRaster. He mentioned Boeing which is working to design a new aircraft in the metaverse. Two other manufacturers, Hitachi and Volkswagen, are using the metaverse the same way.

Another client, the US Department of Defence (DoD) is using the metaverse to help with its aircraft maintenance depot operations. DoD is deploying robotic arms at these depots. Using GridRaster, what used to take hours to program a robot now takes 15 minutes.

GridRaster works with off-the-shelf VR headsets like the Microsoft Hololens. With the headset, the user sees a detailed mesh model that serves as a virtual 3D map. Users can instruct or guide a robotic arm to complete a task. In the case of the DoD depot application, the robots are doing painting, grinding, and swapping out and replacing defective or damaged parts for aircraft.

The mesh model using Hololens provides millimetre-scale accuracy. For surgical and medical laboratory applications, the software can visualize at a micrometre scale.

The last example Dijam shared was the US Space Force (USSF) which is using GridRaster with its project to build and deploy space robots to deal with the problem of orbital debris. USSF’s goal is to have human operators on Earth work with robots in orbit to target trash and give it a deorbiting push so it burns up in the atmosphere rather than continue to be a potential hazard to working satellites and low-Earth orbit human missions.

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